![]() ![]() Tower defense maps were only focused on AI pathing, DotA was only focused on micromanagement, Evolve maps were only focused on moving large amounts of units around. Starcraft had tons of custom maps focusing on different, minute aspects of the game. It feels a bit like how games, when played often enough by interested people, have all their unnecessary mechanics sheared off in favor of whatever the playerbase finds interesting, and how this can take different forms depending on who’s interested. Instead, the iteration was completely on movement, perception, user interface, and scoring mechanics. ![]() I would have expected any sequel to iterate on that part of the game.īut this sequel seems to have dropped all of that in favor of “These four enemy types respawn over and over in order in essentially the same place every time.” Like, what a strange decision!! Like, Devil Daggers had a very, very tightly designed enemy spawn routine that felt kind of like a playlist, with ebbs and flows depending on how long you were playing. It seems to be on a very rote, repetitive pattern and I find that fascinating ![]() I’m having another weird turn with Hyper Demon where the sensory overload is wearing off and I’m seeing how weirdly basic the enemy spawns are. also i’m pretty sure the producers’ parents’ voice actor and actress are faking their asian accents? did i ever mention that this game feels like asian-american orientalism? because it does the perspective continues to follow this we made it/we sold out binary delineation and follows it all the way into the music industry in which the conflict centers around…a fucking noncompete for the producer of the titular band who wants to produce the band but also wants the stability of a regular job, i guess? i’ve just literally never ever heard of a noncompete for producers, and it’s made all the weirder by the fact that the big name artist who is forcing the producer to choose between stability and their band seems to be portrayed as a kind of new-money up and comer, who would be WAY less likely to enforce any kind of noncompete and doesn’t seem to be tied to any kind of major record label? no conflict in this game seems like anything an actual human person has ever gone through, it’s all just filtered through these conceptions of creativity that only seem to come from movies or tv. I’m past the third episode and i…am losing hope that this game will be able to successfully thread that line between peoples’ roles in creative industries and their own creative desires. ![]()
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